While Supercell’s Clash Royale may no longer be the talk of the town now that PUBG and Fortnite, as well as other similar games, are en vogue, Sensor Tower reports that...
Mar 05, 2019
Asura World Highlights
While Supercell’s Clash Royale may no longer be the talk of the town now that PUBG and Fortnite, as well as other similar games, are en vogue, Sensor Tower reports that the mobile real-time strategy game grossed $2.5 billion in revenue in just three years since the game released in 2016 on the iOS App Store and Android’s Google Play. On average, that means the game’s players spent almost $2.5 million a day, with players from the United States making up majority of the gross revenue. Nearly 30% of the $2.5 billion, a figure somewhere around $750 million, was contributed by players from the United States alone, dwarfing that of other countries. In second-place was Germany, who only accounted for 9% of all the revenue. Meanwhile, the game seems to be popular across both iOS and Android platforms, netting the App Store and Google Play around $375 million each in total with the rest going to Supercell. It’s important to keep in mind that Supercell also makes money out of Clash of Clans, which, according to Sensor Tower, made even more money than Clash Royale in its first three years – Clash of Clans reportedly made $3.2 billion in revenue when it turned three back in 2015 – and has reported a total revenue of around $6.4 billion since being released back in 2012. Clash Royale is one of the highest-grossing mobile games in the world, reporting as much as $33 million in earnings just last month alone. Supercell has been ramping up their efforts lately to try and keep Clash Royale relevant. In fact, they made their first investment in turning Clash Royale into an esport with the launch of the Clash Royale League last year. Approximately 25 million competed at the said event, which culminated in the World Finals with Nova Esports walking away as the winners. Supercell have yet to finalize details regarding the 2019 season for Clash Royale. However, they have already earlier expressed their interest into merging the three regions of North America, Latin America, and Europe, into one, called the CRL West, which will have counterparts around the globe with the CRL China and CRL Asia.