Earlier on March 13, Valve decided to change the CS:GO economy in ways that most people could have never imagined...

AW by Asura World in Mar 31, 2019
Asura World Highlights CSGO
Earlier on March 13, Valve decided to change the CS:GO economy in ways that most people could have never imagined. The patch, which came with a couple of typical user interface improvements and weapon price adjustments, remodeled the entire economy system and now, players are not entirely sure what to make of it just yet.

Economy and CS:GO

The economy has always been a key aspect of Counter-Strike. In a game where the goal is essentially to kill the the team, weaponry and utility capabilities are very important. The more money your team has, the more you will be at an advantage against your opponents.

This is why, in CS:GO, managing the economy is one of the things that professional CS:GO players and teams alike work on constantly. Teams often have the expenditure accounted for down to the last dollar as they have done countless of hours of research on what kind of weapon and utility to buy for a more cost-effective round, and just how much risk is involved in purchasing too much when you’ve got little money saved up.

Basically, the key to managing the economy system is to know when and when not to make a risky purchase, as well as knowing how to execute your gameplan every round, with the ultimate goal being to put more money in your pockets and less in that of your opponents.

What did the 3.13 Patch Change?

The introduction of the 3.13 patch changed how the economy worked in a massive way.

Before the update, winning a round would set the losing bonus to zero. Now, the losing bonus is only decreased by one for each one.

How does this affect gameplay, you may ask?

There’s not enough data to fully tell just yet, and it’s premature to jump to conclusion. After all, back in October, where the economy was changed once again and teams were given one round losing bonus at the start of each half, players and fans alike were quick to speculate about how huge this change was. But, fast forward a few months later, and the changes were not as drastic as most people made it out to be.

So, basically, anytime Valve changes something, we can expect a knee-jerk reaction for at least a couple of weeks.

Of course, since it’s been some time since we saw the patch drop, we’ve seen a couple of matches played in it already. Case in point, in the grand finals of Blast Pro Series São Paulo, Astralis’ excellence in gun rounds shone through once again despite the argument being that the recent changes were made to help minimize the gap between Astralis and the rest of the competitive CS:GO scene.

What Can We Conclude So far?

While it’s still too early to say what’s going to be the biggest changes as a result of the economy update, we do know for a fact that we’re going to start seeing more and more gun rounds really soon. Because losing teams have a bit more money to spare, they have a lot more incentive to go the full-buy route in every round.

Resets have long been a controversial topic. Some believe they take away from the fun of the game. Some believe its necessary. Those who support the latter believe that a possible reset helps matches mean a lot more as there’s far more at stake in case a team loses a particular round. This, in turn, helps create excitement among viewers as full resets can and have often decided entire games if not championship runs in the past.

The recent economy update makes such resets less of an occurrence. In its place is more guns and utility. So much so that all of that explosion and gunfight is going to make Michael Bay want to make a movie out of it. Many feel like that the improved economy of losing teams can make it so that teams don’t have to worry about their economy as much anymore.

The CS:GO Patch 3.13 fixed something that wasn’t broken in the first place and we don’t know to say if whether the game is better off or worse off because of it.
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