For Brendan “PlayerUnknown” Greene, seeing his game culminate in the PUBG Global Invitational tournament, which was held at...
Mar 28, 2019
Asura World Highlights
For Brendan “PlayerUnknown” Greene, seeing his game culminate in the PUBG Global Invitational tournament, which was held at the Mercedes-Benz Arena in Berlin last year, was a very surreal experience. From a Battle Royale game that nobody initially knew what to make of, the game has now grown so much. These days, PUBG tournaments can pack entire arenas. Not only that, but the said tournaments can and have brought in hundreds if not thousands of concurrent viewers from all over the world.For PlayerUnknown, this was something that he had believed would happen someday. At the same time, he still struggles to accept that it is indeed already happening. PUBG’s competitive scene continues to grow. The Berlin final last year was huge for the scene. But, it wasn’t alone in making the game more popular. The various professional leagues established all across the world also helped give players an avenue to play and get to shape in. Greene believes that the competitive scene of PUBG plays a key role in the long-term future of the game. He isn’t wrong.League of Legends and Overwatch have used their competitive scene to help keep the game relevant and to continuously draw in interest from casual players for years. PUBG’s main competition, Fortnite, has also seen its developers, Epic Games, put in $100 million recently for its esports scene. This includes $30 million for the World Cup final in New York later in July of this year. This goes in line with all of the packed arenas, the millions of audiences these games reach online, especially via Twitch, as well as all of that lucrative sponsorship deals signed by both tournament organizers and esports organizations alike. But, whether you believe it or not, Greene says that they only thought of taking esport seriously because it was something that the community wanted. While the esports industry is becoming a lot bigger as a whole, the problems with battle royale games will only be exacerbated. Case in point, unlike in team-based games like Dota 2, League of Legends, or Counter-Strike, audiences can easily root for one side or the other simply because there are only two teams involved. However, in a battle royale game like PUBG, as many as 100 individual players can all play at the same time. This makes the viewer experience a legitimate problem that companies are desperately trying to solve. For the team behind PUBG, they’ve done this by introducing new viewing angles to the game, as well as improving the user interface for more clarity. Outside of the game itself, holding LAN tournaments for Fortnite and PUBG can be a logistical nightmare. With so many players and teams involved, tournament organizers will have their hands full trying to find a way to make an event of any particular scale work. To help with this, Greene claims that the team responsible for handling the esports side of PUBG are already working on a “rule book” to make it easier for third-party organizers to handle and run huge events. For Greene, he believes that PUBG holds a significant advantage over other esports titles today - PUBG is game that’s easy to learn, pick up, and that nearly everyone can relate to.