Brendan “PlayerUnknown” Greene used to be a nobody. In fact, he was probably worse off than most people….

AW by Asura World in Apr 29, 2019
Brendan “PlayerUnknown” Greene used to be a nobody. In fact, he was probably worse off than most people.

In an interview with CNBC, the developer of the hit battle royale title, PlayerUnknown’s Battlegrounds (PUBG), revealed how he hit rock bottom as early as six years ago in 2013. He explained that he was divorced and living in a foreign land. He says that, during this time, he made a living taking photos of weddings and designing websites while trying to save up enough money to get back home to Ireland, where he originally came from.

Because of having to cut back on costs, Greene explained that he used video games as a way to entertain himself while waiting for time to pass.

Greene explains that while he has had experience playing multiple consoles, from the Atari 2600 to the PlayStation 2, he was never really serious about gaming. That is, until he discovered “mods”, which are fan-made modifications that allowed players to create unique experiences for themselves and other players.

Using his web design background, Greene experimented with creating “mods” for various games. He eventually stuck with survivor-style games, taking inspiration from Battle Royale, a Japanese science-fiction movie where the plot revolves around dropping players on an island and forcing them to fight until the last man is standing.

Greene eventually released his first mod, describing it as a “last-man-standing” deathmatch. His work on the mod eventually caught the eye of a game developer at Sony Online Entertainment. Afterwards, he ended up consulting and working with the company for two years, allowing him to finally become financially stable once again.

It wasn’t until a few years later that things really took off for Greene, however.

In 2016, Bluehole, a gaming company based in South Korea, offered Greene a chance to develop and create his own title. This title eventually become PlayerUnknown’s Battlegrounds (PUBG). But, as successful as the game might be today, Greene says that he didn’t really know that it would become this big when the game first released.

Today, PUBG’s playerbase is no longer growing as fast as it did, but it remains one of the top battle royale titles, along with Fortnite.

Seeing the success of his work, you’d expect Greene to double down and make it even better. But, for Greene, he had done enough. In March, he’d stepped down from his director of development position on PUBG to join a separate and new division, where his focus will be on other games and not on PUBG.
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